Hardware composer and Surfaceflinger

classic Classic list List threaded Threaded
1 message Options
Reply | Threaded
Open this post in threaded view
|

Hardware composer and Surfaceflinger

ROM Man
I wanted execute all the applications through OpenGL. 

1) Is there a way to configure Surfaceflinger so that every graphic interface will processed in OGL instead of passing to HWC?
2) If not possible ....is there a way I can manipulate HWC final color output (shader like) and by tweaking the frame buffer?

Thank you in advance

-ROM

--
You received this message because you are subscribed to the Google Groups "android-platform" group.
To unsubscribe from this group and stop receiving emails from it, send an email to [hidden email].
To post to this group, send email to [hidden email].
Visit this group at https://groups.google.com/group/android-platform.
To view this discussion on the web visit https://groups.google.com/d/msgid/android-platform/6154c238-a6b5-467d-a7df-757c819e1a21%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.