When my app gets the event callback from the NativeActivity class it then parses the AInputEvent object to see what type of input it has received.
With a little testing it seems that externally plugged in devices are given IDs starting at 4 and increasing ID numbers when the device is unplugged or re-plugged in.
Also my testing has determined that the buttons on the following devices map to the following keycodes:
/* PS2 controller has codes 188-199 */
/* X360 controller has codes 96-108 */
My issues are:
1. Is there a way to get a unique device ID of some sort so I can differentiate between the different Joystick types?
Also so I can tell if the device is a joystick or a USB keyboard?
2. When one of the analog controls is pressed on the joysticks, it seems to trigger the event but the X & Y location in the event seems to always be for the left analog input and I am not sure how to read the values for the dpad, right-analog input or analog triggers.
Are these short-comings a limitation of the current NDK interface? If so, are these going to be fixed in the next release?
Just in-case it makes a difference, my only Android device I have, and what I am using for testing is a Nexus7
Cheers,
Kevin P
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